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>> Sujet : U4GM How to Level Flame Twister Druid Guide PoE 2 0.4
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Aujourd'hui à 09h31
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Jumping into Path of Exile 2's 0.4 Early Access can feel like getting tossed into the deep end, especially if you're broke and still figuring out what even matters on gear. That's why I keep coming back to the Flame Twister Druid as a starter: it runs on gem interactions first, items second, and it doesn't punish you for not having a stash full of trade-ready rares. If you're the kind of player who'd rather spend your early time learning fights than stress-buying upgrades, it pairs nicely with a little planning around PoE 2 Currency without turning the whole build into a shopping list. What You're Actually Doing The idea isn't complicated, and that's the point. You're making twisters that stick around, then you're lighting them up so they keep dealing damage while you move. It's more "set the room on fire" than "aim a laser." The best part is how the tornadoes behave: they drift, they tag stragglers, they keep pressure on packs even when you're already stepping away. There's a goofy satisfaction in watching enemies get chased down by spinning flames while you're just jogging to the next screen. It also means your clears don't fall apart the moment you miss a cast or your cursor slips. Why It Feels Safe in Practice Most new players die because they stand still. This setup quietly teaches you the opposite habit. Drop twisters, take a step, read the boss, take another step. You'll notice it fast in messy encounters: monsters hit the storm first, not you, and that buys you time to react. It's not a "tank" build, but it doesn't feel flimsy either, because your damage isn't tied to you face-tanking. When things get spicy, you're not locked into channeling or waiting for a long wind-up ______________________________ Nord ou Sud ? Alam560 n'a pas encore choisi son camp... Bientôt peut-être ? Population : 8
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